
Coming this March is a new Doctor Who video game. The Eternity Clock will be available as a download for the PC, PS3, and PS Vita. Its a mix of platforming, puzzle solving, and 2-player co-op.
The game is based on the Unreal Engine 3, and features the voices of Matt Smith and Alex Kingston as The Doctor and River Song. In The Eternity Clock the Doctor and River investigate the mysterious Eternity Clock and run into some old enemies. Check out the new trailer.
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So it seems I’m back once more with a book review. It’s almost funny, as I didn’t think I would have something read so quickly after finishing A Dance with Dragons. Yet, here I was feeling a little out of place without something on my plate to read. Why? Well, months of carrying 5 massive tomes will do that to you. All of a sudden, you’re done and it’s become something of a habit to have it there. I vowed only one thing, the next thing I was to read was going to be science fiction. I wasn’t ready to hand over myself to another fantasy writer just yet. So I looked on my shelf for things that I hadn’t touched, and sitting there was a book that had to have been on my shelf for quite some time; Titan: by John Varley.
A friend of mine actually picked this up for me. At the time he did, Mr. Varley had just put out another book (Rolling Thunder) that Mike (for ’tis my friend’s name) was dying to read. Another in a series of novels that he couldn’t put down. Mike doesn’t rave a lot about books in general. When he does talk about them, Varley seems to be his go-to guy. Many of break time I’ve seen him visiting John Varley’s website looking to see what’s new or coming out. In any case, on his lunch break he went and picked up this new novel (circa 2008) and then spent the 7 or 8 bucks extra to buy Titan. He swore by it, and I figured why not? I smiled gratefully and started reading it that day. I got about 40 pages into it and put it down. I wanted to read this, but there was a preoccupation with sexual overtones that sort of took me back. I don’t mind that sort of thing, it’s just not what I was expecting. It sat on my shelf since as I buzzed around other stuff. I felt badly about that. It wasn’t a lack of interest, but waiting for a time when I needed something to change up the palate. Low and behold, I found that the time was right.
Titan came out in 1979, which is why I call it a retro-review. If I give the plot away to people, you’ve had 33 years. I think I’m safe, but I’ll still be gentle for those that might get interested. The story is based around the crew of the DSV Ringmaster, commanded by Capt. Cirocco “Rocky” Jones, on their way to do reconnaissance of Saturn. More specifically they were to do recon on its rings. As they approach the moons, they find one that’s never been discovered before, which is quick named Themis. Unfortunately for the crew, they get captured by many cables that shoot out from the wagon wheel shaped moon and are taken inside. Cirocco reemerges, naked and with some faults in her memory and starts to search for her crew mates. Slowly she becomes acquainted with her new surroundings. After meeting some of the indigenous lifeforms, and finding her crew little by little, she decides to travel the land in search of the builders of what they’ve come to suspect is a ship; a ship named Gaea.
What I liked about Titan was that the world itself opened up beautifully. The landscapes were rich, and Varley made sure you got the fullest detail of what was there. Rocky was a great POV character in the sense that she was doing an impossible task, but was still so unsure that she’d be able to pull through it. The idea that when the characters were pulled into this world, that something changed them just a little (or in one or two cases a lot) added a lot to characters that weren’t nearly as interesting as their captain. By the end, you might come to like the others a little better. The Titanides (creatures of Gaea) are fairly interesting too. I like the explanation of the centaur types, the “Smiler”, and the Angels. My favorite creatures in this are the blimps. They’re giant floating creatures who allow you to ride harmlessly in their stomachs. One that you come to know a little is Whistlestop, one of the larger (if not largest) of the blimps. It’s almost a shame that there wasn’t more investigation on these types of creatures.
What was bad for me was the fact that it did start out with so many sexual overtones. Again, it’s not that I particularly mind it, but it’s not the first thing I was thinking of when I started to read. The reasons behind it were sound, so it’s not as if it were an afterthought. The other thing that got to me after awhile was the sheer measurements of everything. They broke so much down into meters, centimeters, kilometers, that it sometimes would make things a bit dizzying. When I put the book down to think about that notion, I realized that they were all still NASA pilots, so in the long run it wasn’t without merit that they would do this sort of thing. When I look at the rationals on things that were done, it makes perfect sense. It doesn’t always add up to the most page turning of reads, but that’s what Gaea truly is about. The exploration of lands and finding of new species. In all, I would think this is what happens when you mix Ellen Ripley from Alien into Star Trek.
When I got to the ending of this book, I actually had my brain sort of stabbed. Not because there was some mind-altering thing going on, but because of theme switch from the example I just gave. To give something of an explanation, the Titanides have a very interesting language. It’s a singing language that Cirocco was programmed to know by this mysterious land. In short, music plays an important role in this story. While going on towards the end, it had this weird Wizard of Oz meets the Phantom of the Opera thing going. More Oz than Phantom, but it’s the first thing that sprang to mind. When I was reading it, my brain was trying to figure out if I actually liked this or not. It turns out, I actually did more than I could have imagined. I suppose after the journey that Cirocco had taken to get to this point, I was expecting a little more Temple of Doom versus what I got. Not to say that there wasn’t something dangerous there, but it has all the ear marks of “don’t pay attention to that man behind the curtain.” Now that I think on it, that may not be completely correct either. It may actually be, look and see the person behind the curtain, but don’t be surprised at what you find.
Do I recommend this book? To answer that, I’ll simply say that sometime soon I’ll be picking up book 2; Wizard. I’m interested to see what I didn’t get to in this story. It’s a world building book, sometimes I’m not sure it propelled the story nearly as much as it could have. Still, I kept with it because there was an inherent beauty to it and the fact that Cirocco was pretty interesting. I can see how others may have used her for inspiration to create their own female heroes.
Out of 5 stars, I give this a 3. It was good, plenty of room for improvements. Then again, he doesn’t need my approval on this. It’s a Locus Award-winning book and also nominated for a Nebula and Hugo for best novel. There is something there that does draw you in. Obviously this book isn’t for children. Still, I think a high school or college kid who wanted to read something different than the normal offerings could find something here.
Until the next book…
Here is the second in Big Dog and Troy’s series of reviews for George R. R. Martin’s A Song of Ice and Fire – Book Two: A Clash Of Kings.
Synopsis:
A comet the color of blood and flame cuts across the sky. Two great leaders—Lord Eddard Stark and Robert Baratheon—who hold sway over an age of enforced peace are dead, victims of royal treachery. Now, from the ancient citadel of Dragonstone to the forbidding shores of Winterfell, chaos reigns. Six factions struggle for control of a divided land and the Iron Throne of the Seven Kingdoms, preparing to stake their claims through tempest, turmoil, and war.
It is a tale in which brother plots against brother and the dead rise to walk in the night. Here a princess masquerades as an orphan boy; a knight of the mind prepares a poison for a treacherous sorceress; and wild men descend from the Mountains of the Moon to ravage the countryside. Against a backdrop of incest and fratricide, alchemy and murder, victory may go to the men and women possessed of the coldest steel…and the coldest hearts. For when kings clash, the whole land trembles.
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This week we, discuss SOPA/PIPA and internet Piracy. We also wonder how piracy can be such a big problem if Hollywood is still breaking box office and home video sales recods on a regular basis? We also kind of ramble on for a little while, so enjoy.
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ITV Studios America and HDFILMS announced plans for a reimagining of the classic 1970s Space 1999. The remake series will be called Space 2099. The show is still in the development phase and has not been shopped to the networks yet.
HDFILMS president Jace Hall said:
“Science fiction is a powerful format capable of visualizing the human condition in thought-provoking ways,”
Hall, who recently revived V for ABC, will spearhead the the series as well as executive produce.
Hall:
“While we are indeed re-imagining the franchise and bringing something new and relevant to today’s audiences,” “I feel strongly that some of the overall tones set by the original Space: 1999 television show represent an exciting platform to explore possibilities.”
ITV Studios International Managing Director Paul Buccieri:
“After more than 35 years, we are thrilled to be developing a new vision of our much beloved franchise for audiences worldwide. Historically, the Space: 1999 brand has entertained and fascinated millions of people.”
To be honest I’m not sure how I feel about this. Space 1999 could certainly benefit from the special effects and production values of today, but its very rare that a modern remake/reboot/retooling/reimagining actually works. They usually change something that was integral to the success of the original, to “make it appeal to a modern audience”, which generally translates to “Put lots of explosions and love triangles in, Oh and don’t make the audience think too much”.
Rant Mode On:
There are two levels of TV shows produced today. Shows like Doctor Who, Supernatural, or Game of Thrones that I watch. Then there are shows like V (the remake), BSG (the remake), Once Upon a Time, Sanctuary, or Terra Nova that I watch with my laptop in front of me checking twitter/e-mail/reading news, or posting articles/Facebook entries. My point being the second type I can watch while doing other things and still not miss anything plot wise, which tells me there is a lot of padding or unimportant story. The first type requires me to think about the storylines, and are a much more enjoyable viewing experience.
Rant More Off:
I also question the decision to put the guy who was in charge of the V remake, you know the one that flopped after 2 half seasons, in charge of this new remake.
That said I will most definetly check out Space 2099 when it first airs to see if they somehow manage to rebottle the magic of the original, but I won’t be holding my breath.
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I’ve read nothing but internet garbage all day from sites who have nothing better to do than to remind us that the prequels divided the fanbase. That news is 13 years old, and this Star Wars diehard is particularly sick of listening to it. Time to change the recording already and move on. That said, this review isn’t about the movie, regardless of how happy I am to see Star Wars on the big screen again; it’s about the 3D conversion for those who are interested.
George Lucas is on record as saying that he was pushed into the idea of 3D by his fellow filmmakers such as Robert Zemeckis and James Cameron. Originally he had no interest, but as the technology pushed forward, he changed his mind. Pushing forward the technology and the cinematic experience is the hallmark that Lucas has built his life around. The one thing he seems to believe is that, for better or worse, 3D is here to stay this time around.
Most everyone by now has either seen movies not originally filmed in 3D that have been upscaled badly, or else they have heard the endless complaints by those who have. Either way, the reviews haven’t been pretty. This is the technology that Lucas sought to improve with his conversion of The Phantom Menace. The mission: to improve the visuals while keeping the conversion process cost effective.
Everyone’s got a take on 3D, so I suppose I should start out with mine. I’m a tough sell when it comes to such things. My experience with 3D is limited. My eyes tend to focus at two different speeds, which means that the faster the action, the harder it is to focus, and the more of a migraine I get. I typically have very little problem with slower shots, but the illusion is broken for me when things come out of the screen and inexplicably disappear when something hits the screen’s border. It takes me out of the movie to notice these things float in front of me and then vanish.
How then did Phantom Menace stack up?
As much as I would love nothing better than to give Lucas and his team an enthusiastic two thumbs up, I can’t quite do it this time. Sad to say, I think the conversion was only mildly successful, and how good or bad it was really depended on the individual screen shots.
The one thing Phantom Menace has going for it, this is the most beautiful of the films in terms of lush scenery, be it incredible on-location shoots or the digitally-projected stages. The establishing shots of these locations are nothing short of breathtaking, and the detail… wow. I particularly enjoyed the establishing shots of Theed, Coruscant, and the Gungan’s underwater city. On the long range shots, the clarity is such that it’s easy to make out facial expressions on Gungans in the rear of the army, petals on flowers, and carbon scoring on blasted battle droids and ships. On the close-ups, textures of skin, fabrics, hair all pop in a way that even blu-ray doesn’t provide. Digital characters like the new-and-improved Yoda, Jar Jar, and Watto all feel even more real. In the case of Jar Jar, he actually seems too real in places, making his real life co-stars look a little fake by comparison. When the digital characters weren’t on screen, the actors and droids came to life as though looking through a window. I was stunned by the details of servos inside the incomplete C-3PO, and I noticed markings on R2-D2 that I’d never noticed before. The holoprojectors were an interesting effect in 3D. The lightsaber combat and cockpits shots of podracers and starfighters were nothing short of amazing. If Darth Maul can look like that in 3D, I can’t wait to see if Darth Vader can match him… provided this sells well enough for Lucas to justify re-releasing more of the saga.
The thing about the slower shots, however, is that when you know the movie as well as I do, it’s really easy to focus entirely on the 3D experience, and in some shots that’s bad. There were shots so real you could touch them or feel like you could look around characters at the props behind them; but for every shot like this, there were some that were flat as a board, and others that were clearly layered like cardboard cutouts. If you’ve ever owned an old View Master toy, it looked a lot like that in spots.
And of course, the name of the game in Star Wars is high-speed action. Again, some shots worked, some not so much. My eyes still had a little trouble focusing on some of it, but to credit, it wasn’t nearly as bad as it has been in previous movies I’d seen. Clearly the technology has improved in the master’s hands, but it’s also still developing. That’s the best argument I know for having further saga releases. By the time Lucas gets to the original trilogy, the process should be well and truly perfected. Yes, I’m expectant of such things, based on the Lucasfilm track record.
On the whole, as a Star Wars fan, I think there were scenes that added to my experience of the universe. I will never forget the majesty and impact some of these individual shots had on me for as long as I live. I think the ticket was money well spent for me in terms of developing a new appreciation for the scale of many locations and details that have gone unnoticed or underappreciated for the past 13 years. As a holistic experience of the 3D conversion process, however, I have to give it a C+ simply because for every really incredible looking shot, there was an ineffective one. I know that the conversion team, and Lucas himself, are proud of their efforts, and they should be, but I also know they aren’t resting on any laurels. I’m certain they’re aware of the challenges they face to continue the improvement process, and I look forward to seeing their results if the will of the Force – and the fans – drives up ticket sales enough to justify a release of Attack of the Clones.
At the SFX Weekender, Sylvester McCoy speaks about Doctor Who’s 50th Anniversary. He also discusses how he got the part of Radagast the brown in The Hobbit movie.
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SciFiFX.com would like to extend birthday wishes to the great composer John Williams. If you don’t know who he is, you’ve probably been living in a cave on Tatooine somewhere. And even there, his music is piped through loud and clear. It’s hard to believe he’s already 80, but if the recent scores for War Horse and Tintin are any indication, he shows no signs of slowing down.
Happy 80th, John Williams! Here’s to many more.




























